I'm trying to play around with the properties of the bullet function. I'm trying to make it so that it simply rotates the bullet modifier but not the sprite. I understand that you can set angle of the bullet separately but where as when you are setting the angle of a sprite you can set its angle towards two points, you can only set the bullet towards one point. I have been racking my brain trying to make it go towards an X,Y position but am not having much luck.
I hope I have been clear enough. I'm trying to create side-on RTS(style) movement, for which I don't want the sprites to angle towards the point, because they turn upside down at certain points.