I'm figuring out how to make the animation sequences and stumbled in this issue.
The player will have many poses, but I'll try to solve this puzzle with only one situation.
-When the player is standby, it change his animation for standby;
-When the player is walking, it change his animation for walking;
--If he come across a certain speed, he will change his animation for running;
--When the player release the directional keys and while the player still moving, change his animation for slipping;
The conditions above was made with success. Now, directly to my goal =-When pressing UP, change the player animation for being jumping;
-When the being jumping finish his sequence, jump and change his animation for jumping;
--If the player double jump, jump again and rotate him 360? clockwork while facing right, if not, -360?;
---Fall, change player animation for falling;
----When the player touch the ground object, change his animation to landing;
--Fall, change player animation for falling;
---When the player touch the ground object, change his animation to landing;
----When the landing animation finish, change the animation for standing;
That's it, I know what I need, I did it in other game makers but I have no idea of how to reach it in Construct ^^ (I know, I'm a donkey without programming skills)
Do you can help me?
Hello Folks!!!! =DDDDDDDD
I solved the puzzle xD
To solve it too, use variables and check it. The hard thing is learn where is the right tool for the right situation, but you can click and click and click, search and click, play around and click, one time you'll start to see new functions there =P