Wondering if anyone has an idea for reducing the lag caused by a large map sprite.
I was considering chopping it up into smaller sprites, then setting the sections visible to the players location. so at any given time, only 4 of 20 map sprites were being drawn. would this help? or would it be better to just cut the map into smaller sprites and display all?
I could destroy instances of the sprites, then spawn when needed?
Also, I will be using a lot of solid "block" sprites to section off the walkable areas. is there a better method than this?