Thanks for the reply.
This seems to cause problems for me. It's like it's choosing the direction based on the shortest distance.
I'm rotating towards 0?
I've basically got it set up so if the object is moving left, and it jumps, it will rotate counter-clockwise. Then I'm using the "rotate towards angle" when it's falling to straighten it out. And likewise for when it's moving right.
On the odd occasion it rotates the opposite way when it's falling, though most of the time, it's going the correct way. This is just by setting the "rotate towards angle" degrees to 10.
Really I'm just trying to get rid of those odd times when it's wrong.