Thanks for the help Wei,
What im trying to do is make 2 objects share the same animation sequences. In my cap.x i have my player sprite and two seperate enemy sprites. I am attempting to set my single animation "arrow" to both objects, (thats why there is two copies of the arrow sprite in the layout).
If i have two copies of the 'same' enemy it works, but when one of the copies does something that calls for an animation - all of the copies play the animation as well.
My goal is to save file space by not needlessly using duplicates of my animations.
hopefully i was more clear in this post?