Hi, new to the forums, being testing the tool for the last couple of days and must admit that I'm loving it! <img src="smileys/smiley1.gif" border="0" align="middle" />
I was writing a long post about some odd behaviors with a test I'm doing, but while I was writing and making sure I was getting my results right, found the solution for most of my problems. Odd hicups in firefox appears to be gone from my test with the updated version (12), and the other was a silly mistake in toggling my variables, need to be more carefull with these. <img src="smileys/smiley2.gif" border="0" align="middle" />
One still puzzles me: being doing a port from a previous platform game that I worked on, as a test, and needs to attach a flame sprite to the character when I do a double jump (double jump is working nice, no problem). Created, as said in the tutorials, a player box with the platform behavior, then create a sprite with the images/animations of my character pinned to player box, and then set the flame sprite to the proper imagepoint of the image sprite (Every tick -> Set position to (Player.ImagePointX("Flame"), and Y as well)). When I do a double jump standing still, the sprite seems to appear in the right spot, just a little down, but when I do it running, the sprite appears moved off center; not by much, but sufficiently to not fit right where it should.
Am I doing something wrong?
The animations for "double jump still" and "double jump running" are exactly the same (I mean, it is a single animation at any situation), I set the imagepoints in the right place for the double jump animation, cropped both sprites... I did a test attaching the flame sprite to the player box and did not notice this offset, just when attaching it to the other sprite.
Does anyone have some clue about what I'm doing wrong?