At the moment I'm testing my games on PC, iPad 3, and Windows Phone 8 (Lumia 920) via LAN testing. After looking into CocoonJS (which I think is required for porting to iOS?) it says something about accelerating performance to native quality?
Does this mean that I'll see better performance on my iPad 3 after porting the game through CocoonJS than I'm currently seeing through LAN testing? Or is the frame rate from LAN testing pretty much identical to how the game will run after porting?
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