Hi, I wan't to ask how I can get an real position of mouse. I give You an example:
I made an event:
System > Every Tick :Action: Sprite Set Position (Mouse.X, Mouse.Y)
and then 2 other events:
Mouse > wheelup :Action: System > Set layout scale to LayoutScale + 0.1
Mouse > wheeldown :Action: System > Set layout scale to LayoutScale - 0.1
and now when i'm testing it and scaling the layout the Sprite position is at cursor but only on default scale. I'm trying to use absoluteX/Y but it not worked.
How I can get real mouseX/Y?
Thanks for reply, sorry for my engish. :)