What I want to know is how can I make a game that procedurally generate dungeons with interconnected rooms, Zelda - A link to the past style. With the camera moving to the other room and all.
Inside every room I want to make a grid to positioning the assets, also procedurally. The grid is for the assets don't overlap.
A very good example of what I want is a prototype know as Herogest, just find it in youtube.
Any help would be appreciated.
Thanks in advance!
PS.: I'm using Contruct 2.