I've been working with construct for the past couple of days and suffice to say that I am thrilled with the progress I've made. My project started as this small "man i'm bored" thingy and evolved into a potential playstore/appstore game! WOW.
However, I still face some problems that I can't seem to solve. The biggest issue I have at this point is setting up the high score. I have followed youtube.com/watch and did everything the tutor said, but no luck. Instead of a high-score I am getting a 0 every time.
I guess the problem lies in one of the global variables I have and the way the game controls them. For instance, the score in my game is determined in seconds. The longer the player survives the bigger the score he gets. This is determined by a global variable which is TotalTime. At the moment the player dies, another global variable, called EndTime kick in. This global variable adds TotalTime to 0, thus detecting the moment the player died. Of course, it is followed by set text EndTime.
So, as you may see, my scoring system works, every time a player dies, he gets a small you failed - score 10,3 screen. The problem is, I can't seem to get the game to recognize the biggest value and create a high score to pursue. Any ideas?
Thank you for all the ideas and help you guys offer, this is probably the most helpful forum I have ever seen :)