we have a possible release with a big publisher.
But we they have encountered a problem while wrapping our exe build.
Here is the problem the Publisher mentions:
We wrap all of our games with a free trial timer, and when Gem Break is launched, the timer expires at an unusually fast rate. We think we’ve discovered where the problem might be coming from, though. When the game is running, there are multiple instances (about 4 or 5) of the .exe process running in the background. There should only be one main executable process running for it to be compatible with our DRM wrapper and the trial timer. Could you please look into this issue?
Can anyone help us out, i have no idea why this would happen!
The only thing i can think of is that there is an error with C2 exe export.
Or that it might be caused because we use a faster timescale in our game
(but that should not affect a wrapper right?)