I wonder if it's possible to workaround a system that physics within an isometric environment becomes possible.
I'm currently working on a isometric project and there's nothing i love more in games than physics.
With the current physics system, on an isometric view, the objects will fly over the whole screen.
I was thinking about a solution to enable a kind of "height" on an object.
So a lamp for example would fly further down before it hits the ground, than a chair which is already on the floor.
But that would mean that the object will never move realisticly up,down or diagonal (depending from which angle you would hit it on an isometric world).
It would still force the object to fall down, maybe on a "fake" invisible solid.
Is there someone out there who has ever tried this before?
It would be great to create ragdolls for enemies this way, or simply some wood boxes to smash around.
Maybe even particles.
Setting a kind of "height" would already help.
But even more advanced physics would be freaking awesome.