After i tested my game for the first time on my galaxy note 1, I noticed, that the timer goes weird.
I have a timer, which creates an object every 1.5 seconds. On my smartphone it creates that object around every 1 second. It doesnt sound like a big problem, but it makes the game unplayable (platformer).
The second thing i wonder about is that the game stays at around 28-29 fps. Regardles what I do. I even deletet all objects, all layers, the whole event sheet. Then the fps where about 30.000+. But if I just place a small 64x64 sprite without behaviors, without code, just place it on the layout, the fps keep getting back to 28-29.
I use CocoonJS. Do smartphones have a frame limiter?
Thanks in advance.
Okay I managed to get the timing to work. It seems, that the timer is depending on the fps, which is not ideal, I find. I now use a global variable instead in the every tick event.