I want my character to have a shield shaped like this :
It will have a physic behavior and I want a somewhat perfectly circular collision shape. It will also have random orientation (could be 0°, 40°, 157°…).
I guess this is not possible, but what is the best way to achieve such a thing ?
Plus, is it possible to make bullets pass through in one direction (from the inside) but bounce on the other direction ?
And would it be possible to make the bullet bounce inside instead ?
edit : I've came up with something like this which could fit. However there is an unexpected behavior :
When a bullet is not overlapping the shield, it enables the collision with the shield of ALL existing bullets. I tried to add a "foreach bullet" on my condition, but this doesn't work. Any idea ?