I have normal animation that loops and destroyed animation that takes over upon heatlth < 0.
Normal one is in loop so i guess it never ends and that's why it wont trigger the event, on the other hand it looks little awkward if new object just pops after destroyed animation and object being actually destroyed.
Ideal would be to spawn it in the middle of destroyed animation... but how to do that?
iw suceed with 2 conditions: anim. playing and frame = 8 to spawn it in the middle of animation!!!!