I am facing couple of issues:
1. I want objects to spawn on a random Y axis between two values, but in case there is already an object present at the point, the new object should not spawn. Tried "if overlapping" destroy "object A" and stuff, but could not do it successfully.
2. I have a color matching scenario where, if yellow bullet matches a yellow character, both get destroyed... else only the yellow bullet gets destroyed. But, if everyone color bullet destroys Red as well as their respective color.