Ha sorry but i'll need more time to understand how all those variables play together. You can keep trying new ways and testing. That's the best way to learn.
If the game works as it is i wouldn't really bother with trying to optimize the event sheets. The performance gains you'll get is really negligible compared to the gains you'll get from removing unnecessary events, objects, collisions etc.
If you are gonna use cocoonjs, export the project with version 1.4.7 rather than their 2.0.0 beta. Performance is definitely better in the older version.
If the game works as it should at 60 fps on mobile, publish it and then iron out your event sheet for future updates.
Pandy, your solution gave a huge improvement to the frame rate. I couldn't get less than 30 fps and that is great!
But, there is something weird ocurring only on mobile. Sometimes the penguin just passes through the popsicles/ice blocks, without anything happening.
That is really weird, I spent the whole Sunday trying to figuring out what is happening, but no success until now
Hey, I liked your game. Simple but fun.
Thanks man, I have hope that I will be able to port it to mobile. But it's being really hard. I wonder how must be design bigger games with C2 for mobile. ;/