I'm having some trouble where an object is rotating/mirroring and flipping, but the imagepoint within that object is not moving with the object.
My enemy with a rocket launcher fires his rocket, but when he is mirrored, the rocket fires from the same imagepoint position, not with the mirror position.
https://www.dropbox.com/s/9n4071k1uv0e8 ... wrong.capx
You can look at my overly complicated code, I tried disabling some code until I narrowed it down to where I think the problem lies...
Either the armrocket>spawn code, or the system>create object code needs to be fixed.
This is probably an easy fix, but I can't seem to find it. Thanks for the help.