Multiple Weapons example?

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  • I have created 4 weapons, will add more later. The weapon sprites are all in one object in different animations.

    I want to create a code that will apply to all of the weapons without duplicating them.

    As of now, whenever i pick up any weapons, the other remaining weapons will pin to the Player.

    I'm trying to use the instance condition but it doesnt quite work well.

    Any examples or help?

  • Others will appreciate a capx of your project or at least the relevant parts in an image.

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  • I will take a screenshot.

  • I can create an example with ease if you would like to explain in further detail. I could hook you up with an example in less than 10 minutes.

  • I want to be able to choose, between 7-10 weapons.

    I also want to be able to update the numbers of weapons i can have.

    I want to be able to pick up and drop weapons(one weapon at a time), each weapon can have its own unique characteristics.

    I want to be able to use instances/families for the weapons.

  • Normally I have a MainGun sprite, with multiple animations. I also have an instance variable called type. Along with another called Power, which lets you ratchet up strength as well and one called Damage to define the dmg.

    Then, have a section in the events that does different things depending on the type. Power is usually just a multiplier for DMG.

  • Normally I have a MainGun sprite, with multiple animations. I also have an instance variable called type. Along with another called Power, which lets you ratchet up strength as well and one called Damage to define the dmg.

    Then, have a section in the events that does different things depending on the type. Power is usually just a multiplier for DMG.

    This is something good you should have a read, good suggestion firebelly! +1

  • Hey dcrew, im still wondering if you can provide an example for me.

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