I was looking how to make a multiplayer game and have a question..
When you have a multiplayer based even the server is a "player" being all P2P.
So, it's easy to cheat, no?
Because what happen is every change in your own game will be signalized for all players directly (P2P).
The correct way should be: Ask to the server if you can do what you are trying to, so, if the aswer is yes, the server send for all p2p what happened..?
I don't know if I was clear rsrs..
What do you think?