men's morris game

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five golem elements Sprites Sheet.Best for enemy or villain game characters.
  • I want to make men's morris game in 3 mode: 3 men's morris,9 men's morris and 12 men's morris.

    I want to make a turn base for my game. I use a dice that have 3 red face and 3 black face. I want say if the face is red it's your turn and if it's black it's your enemy turn.

    How can I say if frame of my dic is set to 1, 3 and 5 (this faces are red) it's your turn?

    Ah, I'm not good at english. If I ask it in strange way, please forgive me <img src="smileys/smiley2.gif" border="0" align="middle" />

    This is my game. Oh of course it's so messy and not complete.http://davvas.com/2x9996h5ci5b

    Ah I also don't know how put computer moves in my game <img src="smileys/smiley9.gif" border="0" align="middle" />

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  • That's a lot of Morris! :)

    You can use an event similar to this for rolling.

    Dice object > 'Set frame': Choose(1,2,3,4,5,6)

    Then you can have an event to check the current frame.

    Dice Object, frame is equal to 1, set player turn.

  • oh good. idk that there is some event that check frames. thanks Bro!

    uh yeah! I want to say :

    if men's morris is 3 then create 3 men

    if it's 9, create 9 men

    and if it's 12 create 12 men

    I put a global variable PlayerCount.

    at the start of the game,I create 1 player and if it's 3, I put playercount=3 , for 9 I put PlayerCount=9 and ...

    I want to say after I drop that player that I create at first, system create another one. but that's not happened. what should I do?

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