I have an unbound layout and I'm making it an infinite scroller (360 degrees). I have that part working fine, however I want to make the tiled background's parallax 125,125 (to show faster movement than is actually happening). So now I need to do a calculation to correctly "scroll" the background. My guess is I need to compensate or "undo" the linear extrapolation the parallax layer is doing...
Since the parallax layer is scrolling 25% faster, the distance between the game layer (100,100) becomes exponentially further apart. The X of the game layer and X of the parallax layer will show as if they are on the same layer, but visually it will look different.
I've seen lerp examples of the opposite of this, I'm having trouble seeing how to reverse it.
can anyone help?
here is the capx: