Hello!!!!! I am in the process of building a adventure engine in construct 2 like nes zelda or old school gauntlet. I have a panning scroll where the when the player leaves one area it scrolls over into the new area.
My play areas are 160,160 and my sprites are 16,16
my problem is that i want the play screen to be 640,480 but with only a 160,160 play area stretched to fill it, thus simulating a 16 bit game
this is very easy to do in gamemaker but i can not find anything on it for construct 2 and i simply do not want to falsify the 16 bits by stretching each object in the game
I hope this makes since please help,and Thank You.