My question can seem stupid, but in fact no lol.
I have a game, for IOS, running at 60 fps, but sometimes, for no reason, it falls to 58 or 52.
Even if it's great to stay above 30, my problem is that when I try it on my ipad (via CocoonJS launcher), when this little fall of FPS arrives, you can really notice it on the screen, i mean, you really see the fps fall. (the game "stops" for an half second or something)
I don't know if it comes from Construct, my game or Cocoon, but i just don't want to see it.
It's a shame, cause i'm always above 50, but you really notice it.
So my question is : is it possible to set the max fps of a game, to avoid that ?
and another question : if it's a cocoon laucher pb, will i have the same thing with the compilation ?