Level-Complete Player Ratings

0 favourites
  • 3 posts
From the Asset Store
Customize the animation of character when item changed
  • I'm trying to implement a level-complete rating system where the player get's a certain amount of stars depending on the final score...

    In Actionscript I'd have written something along the lines of:

    If Score > 100, then show Star1

    If Score > 200, then show Star2...

    (hopefully you get the idea)

    How can I do this in Construct2?

  • You answered your own question.

    Actionscript and C2's event system in my experience is practically the same.

    You would have a global var called Score,

    Then add the event:

    system.compare variable(Score > 100)

         -> Star1.setVisible(Visible)

    system.compare variable(Score > 200)

         -> Star1.setVisible(Visible)

         -> Star2.setVisible(Visible)

    system.compare variable(Score > 100)

         -> Star1.setVisible(Visible)

         -> Star2.setVisible(Visible)

         -> Star3.setVisible(Visible)

    Something like that should get you going <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ah, thanks to a fellow Steve Jobs victim :)

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)