I have a fixed rectangular playing area that is not scrolling. On that playing field I am slaying monsters. When a monster die, i want to leave a slain monster on the screen until the game is over.
The corpses will never change or interact with anything after this point, so I want to "disable" the objects or "imprint" them into the background.. some trick to avoid object overflow.
After a while the corpses start to pile up and overlap each other.. this does not need to look perfect. Smart simplification techniques can be used to reduce the number of total objects.
Even if there is no good standard solution for this, any wild idea or far fetched idea is welcome