I've decided to replace my inter-room transition from the slide to a pixelate effect on the entire layout.
Basically when the layout starts, the game is frozen, and the pixellation goes from 16 to 1, but my problem is that when I put the time scale to zero, the wait action no longer works.
Any idea how to fix this?
This doesn't work when the time scale is set to zero. But it needs to be zero otherwise the effect will interfere with gameplay, letting the player move and shoot, gravity affecting everything while in transition, etc.