Lag Problem - on set text

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From the Asset Store
Animated Text
$3.99 USD
With AnimatedText behavior you can make an impression of the text being “typed live”.
  • *DUTOIT posts an image with a fancy font and claims that this cannot be done with the text object*

    Sarcasm?

    Make me a font made out of glass with Webfonts or custom designed font or text object.

    In fact do this please...

    We are not talking about fonts we are talking about design. We talking about performance of text object / TextBox.

    Sure you can use webfont / css styling in text object... agreed.

    But text object, Textbox has a few issues with construct 2 games. Spritefont however seems to run better and you can do more with it.

    Your webfont, css styling cant do this. font is simple Tahoma, but it is made out of glass.

  • DUTOIT see how this looks. I know it's pretty low res, but I'm sure it's satisfactory. Odds are I'll edit some of the letters later.

    http://roracle.x10.mx

    Edit: the menu's not the title screen. Pull them from the side.

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  • DUTOIT see how this looks. I know it's pretty low res, but I'm sure it's satisfactory. Odds are I'll edit some of the letters later.

    http://roracle.x10.mx

    Edit: the menu's not the title screen. Pull them from the side.

    Looks good. I remember about pulling them from side

    I see what you mean about spacing. And possibly later on make it a little more rounded, less jaggered, slightly more high res and use spritefont scale. But you can make things look pretty later. My shortfall is trying to make it perfect, then I change it a zillion times. Lol

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