Is it possible to have a subevent run it's course even after the triggering parent event is no longer true?
I'm asking because have gotten myself into a situation like this:
When a player clicks on the "reset game" text, I check that the text of the text object is indeed "reset game" (because I use one universal text object for all texts).
However, before actually resetting, I would like to change the text to "Resetting..." in a subevent to indicate a change (so that the player gets visual feedback that the click registered).
The problem is that now the parent event condition is no longer true (text is no longer "reset game" but instead "resetting") and it seems like also the child event stops executing additional steps.
I know there would be other ways to solve this, but I'm interested in understanding Construct better. So is there any way of changing the text while still keeping the subevent running?