0 Favourites

Is it good to put 'every x seconds' everywhere?

  • I have things in my game that need to happen constantly and would usually happen every tick, e.g. the character's eyes looking around at stuff in the environment, the player's cursor-crosshair-thing jumping to the nearest usable object, etc.

    To try and improve optimization, I've added 'every 1/10 seconds' or 'every 1/6 seconds' and similar things to the conditions, so that the computer doesn't need to do everything on every frame. However, I don't know whether this is actually a good idea. On the one hand, the computer should be doing fewer calculations and stuff every tick, but on the other hand maybe it's actually really performance-intensive to have the computer keeping track of all these different timers? I dunno.

    Is this a good idea?

  • Construct 3

    Buy Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Buy Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)
Similar Topics Posts Views Last Post
Unread hot topic Locked topic
198 18,662
Tom's avatar
Tom Construct Team Founder
Unread hot topic
98 7,596
norum82's avatar
norum82
Unread hot topic
74 4,514
Dalal's avatar
Dalal