Presently I got a small problem.
Player 1 pushes a solid until it reaches a limit (collides with a wall)
Block and wall are same height therefore same collision height.
Player 2 goes on top of the block and wall/floor, but in between both it register a fall. So it keeps jumping a few pixels and falling.
I tried setting vectorY to 0 when overlapping both objects at the same time but nothing.
Anyone knows a simple solution? Thanks!!