In app purchases?

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The internet is bombarded daily with new apps (app is the short term for application)
  • Can you, using Phone Gap and Construct, make in app purchases for your iOS games? If not, does any one know if thats a feature thats going to be added on r100 with the new Android and iOS update?

    Thank you

  • I don't think this is going to be added in r100. Your best bet is with third party plugins - not sure if there are any that let you do this ATM.

  • Cheers, for the reply. It is definitely top of my most wanted list. I guess I will have to use the older 'Lite' and separate 'Premium' model on the app store.

    As an interesting experiment I will be also be building another build in Stencyl (mainly as a remix version of the game for Flash). I will report back on my findings as I go along (only in a constructive manner of course but I may have some good suggestions for future builds working this way :).

  • Still searching, is there anyway i can add in-app purchase to game?

    Any plugin?

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  • For convas exporting. No.

    Clay.io is working on one. And app mobi is also working on it.

  • For convas exporting. No.

    Clay.io is working on one. And app mobi is also working on it.

    do you have any working link for appMobi?

  • Trying to revive this thread.

    I see clay.io allows to do in-app purchases

    clay.io/docs/scirra

    but afaik that'll work only for browser and clay.io marketplace.

    Does it also work if you have to export your game for google playstore?

    austin?

  • Trying to revive this thread.

    I see clay.io allows to do in-app purchases

    http://clay.io/docs/scirra

    but afaik that'll work only for browser and clay.io marketplace.

    Does it also work if you have to export your game for google playstore?

    austin?

    Austin is still working to integrate Clay.io on CocoonJS, i don't know about the updates.

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