In order to save memory I would like to import one big spritesheet and create multiple animations with the same spritesheet. But when I'm trying to make 3 animations like "Idle" "Walk" and "Jump" I'm obliged to open the same spritesheet 3 times in each animation, so It costs 3 times more memory.
Should I create only 1 Animation for the whole spritesheet and program the animation myself.
For instance :
Event : When function Anim("Run") is called -> set animation frame to 39 -> start animation from current frame -> Set Instance Variable to "Run"
Event : If Instance Variable = "Run" & Frame = 50 -> Set animation frame to 39 (to loop the animation)
What do you advise me ?