How to mirror only some animations, but not all of them in the same character?
For example, I have a character, where he will jump and double jump. The double jump will use 3 frames, one to begin, one to rotate 360� and one to release the pose.
The 360� will use the same frame, so, I want to use the scripts to make this frame rotate 360�, without the need to draw it doing the animation.
So, if I put the auto-mirror ON, it always change his facing, how do you workaround it?