The actions im using is currently:
Minion | "Spawn(Missile)" at Minion(imagepoint1)
-when encountered at a certain distance, it shoots
-missile is set as a bullet behavior
Missile | Destroy
-missile dies from collision with Minion
Is there something Im missing?
I understand that spawning is to spawn onto every selected Minion as a instance copy, is there a way to split these up?
How can I make the missiles shoot individually?
(The amount of Minions on screen is not a fixed number, they are generated from a button)