Hello boys and girls, I'm here trying to do the programming that at the time there are no more enemies on the screen to finish the game as I do that already programmed in several ways and could not, that is remaining enemies before they all die and ends the game.
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you could use a system compare event for this
enemy.count = 0 would mean there are no instances of the enemy object on the layout..
Thank you very much, helped me a lot, it seems simple, but without it I could not continue with the project, worked properly. [quote:1uded596]Little Stain