> > I guess the easiest would be something like:
> > Player is overlapping ConveyerBelt
> > > player set x - self.x-5
> > Not sure if you would need normal overlapping or overlapping at offset, but the rest remains the same..
> That was alot more simple then i thaugth. I thaugth making a conveyer belt was going to advanced stuff. I choosed player overlapping conveyer belt and then player set x and wrote in self.X-5. The conveyer belt doesn't do anything. I tested whit compare at offset and choosed Sprite43 instead of self and the conveyer belt still doesn't do anything. So i either did something wrong or need something else.
I guess you did something wrong:
I don't want to look into other poeples projects. Here is my event sheet for the coveyer belt though. That should help you understand.