Hello! I'm making a beat'em up game using 8 direction. I had to find a way to organize the objects's z orders based on their Y position, and the simplest way to do that was with the plugin Rex Z sorter, like this:
And it worked! The character's and enemies' position is just like it should be!
Except... when the character jumps
The character's z order change, he should be in front of the enemy closer to him but is now behind him, and it makes sense. When he jumps he changes his Y position.
I tried applying a condition to that every tick I showed above that only changes z orders if the character is not jumping. But that would make enemies go over each other without changing z orders every time the character jumped.
Will I have to find another way to do this? Or does anyone know how to get around the z sorter plugin and make the character keep his z order when he jumps?