Initially my thread was about:
[quote:37c1c8sk]For one character I have sprites, their body segments pieced separately. I somewhat want to test the waters with this with a ragdoll function, but trying this results in an error where it still seems to collide with itself, even though they're set to the same family with an event for it.
Now that I'm trying other methods of puppetry, it seems like the pieces aren't properly connected?
Here's an updated link with the .capx.