Part of my game is a miner in a cave with a certain amount of ladders and bridges in each level.
Each level for me is a layout so in one level he will carry 5 ladders and another level 10 but when I change the instance variables for each ladder Sprite he is carrying they all change on all layouts (levels) to the same value.
How can I make the Instance Variables have individual values for the same Ladder Sprite on different Layouts (Levels)?
Today I thought of having a family of Ladders so I would have 10 levels and 1 cloned ladder for each level in a family of the same sprite. Would that work and is that the easiest way?