This has me stumped.
I can use Multiplayer on the one layout fine (in fact, its great!). The Host spawns the objects and uses sync to "control" them on the client.
But how do you use Multiplayer across different layouts? Lets say your game has two layouts (levels, worlds, whatever) and the host/peers switch between them. The idea of using the Host to spawn and sync objects stops working.
Any ideas how to overcome this?