I'm making a platforming game, and wanted to implement some more advanced camera features (shake, etc) using MagiCam. I have MagiCam set as a global object. It seems to work just fine, but only on the first layout. Whenever I change layouts, the camera doesn't work anymore, even if I return to the layout that initially worked.
Does anyone have any advice on this? It seems like it should be a fairly easy thing to fix, but I've been trying for hours, and I'm coming up with nothing. I would appreciate any help on this a lot!
(if I need to make any extra clarifications, or if that wasn't clear enough, let me know.)