I read a lot in the tutorials and forum about this, but I still have difficulties to figure out the best way to do text in my game.
I want to do an mobile app, with a lot of text but not only text. Maybe similar to this one
play.google.com/store/apps/deta ... ogle&hl=de
DId they use objects similar to our text objects or more like sprite fonts?
I understand that sprite fonts can have a better performance. But the problem for me is, that sprite fonts usually dont have Ã¤Ã¶Ã¼ for german language, which I need.
But the text object doesnt look so cool, and I dont want to hurt my performance. Are maybe webfonts like google fonts a solution? Do I need to turn them to sprite fonts first? Or maybe should I write the texts in another program and save the finished texts as images?