So I posted yesterday with an issue about pinning objects correctly, which I managed to figure out later. However, my new issue is regarding triggering a platform movement correctly when a bunch of my platformers are near each other. I have "overlap detectors" on either side of the platforms that are triggered when a rotating spite overlaps them, while also overlapping the player (the rotating sprite checks a variable to ensure it matches the UID of the detector). They work fine so long as they are not near each other, with their detectors overlapping. I need them to work regardless of whether these "overlap detectors" are, themselves, also overlapping. I hope that makes sense.
Any help is greatly appreciated!!
Here is my capx for further clarification: