How do I test for a direction change?

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Rotate & Animation for 16 Direction & Mouse Direction
  • I'd like to check if the player has changed direction, is it possible without messy variables to set and test directions?

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  • One variable and one event would usually do:

    Give the player a variable oldAngle

    player compare variable Oldangle is not player.angle

    Add your events

    set oldangle to player.angle

  • That's actually a really good idea, I used PlayerObject.Platform.VectorX > 0 and Press Left Arrow or PlayerObject.Platform.VectorX < 0 and Press Right Arrow, I think your method might be better for controls that aren't just left or right so I'll try implementing it that way, shame C2 doesn't have a built-in test for direction change though!

  • Well, because most of the time angles are changed by events, it isn't really nescessary..

    This:

    " PlayerObject.Platform.VectorX > 0 and Press Left Arrow or PlayerObject.Platform.VectorX < 0 and Press Right Arrow"

    Sounds perfectly fine, but for something like that I'd use a state machine..

    Also just one variable a textvariable set to "left" while moving left, "right" while moving right..

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