Yes. It is bouncing behaviour related thread no #89218301 on the forums.
I've been cruising along with C2 and I've learned a lot of things, I feel as though I have a firm grasp of things but there is just one little bug I can't shake and it appears to be a bug with the bullet behaviour.
I have done extensive trial and error with the bullet behaviour, I've also extensively searched the forums, looked through example CAPX files and still have yet to solve this issue.
I have a simple ball sprite with bullet behaviour. The speed is set to 850 and I have 4 walls surrounding my canvas (all belonging to the same family). The walls are set to solid and the sprite ball is set to bounce off solids. The speed remains consistent and never changes. Acceleration is set to 0, as is gravity.
Now it doesn't happen right away, but when the ball sometimes hits a side wall usually on the X axis (left and right walls), the ball will get stuck and end up sticking to the wall and sliding around the canvas. Eventually it unsticks itself, but this isn't the kind of behaviour I want in my game.
I've tried toying with the gravity value and every other parameter to no avail. Is there a definitive fix for this problem?
I've read of others with the same problem and solutions range from custom movement to using physics. For performance reasons, I want to keep using bullet behaviour and I couldn't find any solution for bullet behaviour.