Whenever the player jumps onto a platform moving with the sine behavior that has a magnitude greater than 50 the player just falls right through.
This only happens on the iPad2 and iPad mini, it works just fine on iPhone5S and on PC. So I'm thinking performance related? The rest of the game plays just fine aside from jumping not always being super responsive.
The fps on the affected devices is mostly 17 - 22. This is the cocoonjs build.
The memory usage is 49.6mb. Is that way too much for iPad 2 to handle?
Has anyone else experience something similar?
Any ideas would really help me out as I'm totally stuck