So I want to make something like character creation menu but I want to have many objects there without overloading a memory (Making project mostly for phones).
Here is an image (example only for testing scripts)
So I use [OnClick >> Destroy Character1 >> Spawn Character2 on sprite Postament (image point 1)] (Also later planning to move that to array).
But if I remove Character2 from layer it will give me error. How can I spawn objects without loading all the set of objects in memory and not to make them annoy me being ouyside of layer??? Thanks for your time.