Im making a pinball that is coming along pretty well, all the graphics done as good as I want them to be atm.
Ive got the flippers working but need to work on physics.....need to slow the ball down a bit
My immediate question is to do with lights,
The light set up is : 2 frame animation , frame 1 = off frame 2 = on
Ball collision on trigger changes frame of animation [/code:w6obohht]
As can be seen in the pic: I have 5 lanes at the top of the table, these are triggered by the dark lines you see in the lanes (just like a real one) Is there a way to simplify the process using families or such ? or do I need an event for each trigger and light so they work independently.
ATM all the lights and triggers are just drag and dropped from the project panel. But as far as I can see I need to clone and code each one is that right ? I hope not... as can be seen in the table SS, I got a few lights to code and my next table will have more lol
Cheers for any help