Explain what's missing.
Here's the example given in this thread applied to my game.
The numbers represent each Tower Timer. As you can see, it doesn't work as expected, since it doesnt follow the timer as it should and the most imporant stuff: It shoots random NON-TIMED bullets.
The real bullets should be the blue ones, since they're the ones which I set the animation too. The other ones are being created randomly I have no idea how, since the ones I'm creating are set to the blue animation.
Also as you can see I set the degrees to 90, and it has been working in all my examples, but not on the example given. Not to mention the fact that using a behaviour to control something is not as effective as controlling it through events.
EDIT: Added For Each on the On Timer and it seems to fix some of the problems.
Furthermore. I think what I want to achieve is more like a Linear shooting. Something like a domino effect. How can I achieve that?